
This comes off as an interesting combination aside of normal defense/toughness stats, as it is possible to get your evasion up to 70.80% by the end of the game via food alone. Unfortunately, numeric values for resist stats aren't shown anywhere, so it is not clear whether this is worth pursuing as such.īoth Evade and Block stats offer a fixed chance to avoid damage completely. So, if target has a 15% chance to apply poison, and you have 10% poison resist, the odds of getting the debuff would be (15-10)/(100-10) = 5/90.

Stun prevents target from moving or attacking for 1 second.Įlemental stats displayed on items and acquired via food add up as a % chance to apply the according debuff.Įlemental resistance cuts into probability check, which is "if random number between (target's resistance) and 100 is less than (chance to apply debuff), apply debuff". Poison causes 1 damage every second for 10 seconds.Įlectric causes target's armor to be ignored for 4 seconds. If damage is less than 1 after this, it's set to 1.īurn causes 4 damage every second for 3-4 seconds. Negative defense subtracts from damage reduction (but keep in mind that this is still after Toughness was added) As can be seen, defense grows gradually less efficient, which both means that it doesn't make sense to get your DEF too high, and also that you'd need to have -236 DEF to get hit for 2x damage.ĭamage reduction is subtracted from damage. Now, assuming that you don't want to pull up a calculator for this, what this means is:Ġ defense has no effect on damage reduction Since the game does not always clarify how exactly things work, may as well.ĭamage reduction is set to Toughness statĭefense is added/subtracted from reduction via (incomingDamage * log(defense / 10 + 1) / 3.2).
